RPG Ambience Blog
- The end of RPG Ambience
- Announcement on the future of RPG Ambience
- Off-topic: Zap: a free game about telling stories through news
- Off-topic: After Stranger Things, get ready for the ‘90s nostalgia!
- Off-topic: Strongholds, downtime, and slow gaming in tabletop RPGs
- Announcing the RPG Ambience Soundboard alpha!
- Using color themes to establish a visual style
- Why Fiasco playsets are a great innovation
- Music recommendation: Beyond Good & Evil (science fiction)
- Partial audio support on mobile browsers
- The design goals of RPG Ambience
- What do you want to see in the next version of RPG Ambience?
- Conveying your game’s essence with an iconic image
- Off-topic: The problem with tabletop RPG software
- Music recommendation: Tabletop Audio
- Pitfalls of using ambience
- Making use of physical ambience
- Comparing the official Dungeons & Dragons soundtracks
- Off-topic: Solving group problems without expelling players
- Ambience of the future
- Using ambience to create campaign continuity
- Making a soundtrack your own
- Music recommendation: Jedi Outcast and Jedi Academy (Star Wars)
- The status of RPG Ambience in 2014
- Artwork-driven adventure design
- Music recommendation: Baldur’s Gate (fantasy)
- Using emotional music to make an impact
- Achieving near-seamless audio loops with the overlap feature
- Music recommendation: Jade Empire (oriental)
- Enhancing sessions with pre- and post-game music
This is the official blog of the RPG Ambience media player, providing advice on bringing your games to life with music and visuals. For more information about RPG Ambience itself, and to try it out, visit the official RPG Ambience website.